Borderlands 4: Each Vault Hunter Defined

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The Fourth Seal: Main Abilities

Sanguine Fiends (Passive)

Kill Ability: Vex and her Minion(s) restore well being.

Idle Arms (Passive)

Vex and her Minion(s) acquire reload velocity based mostly on the fullness of her well being.

Chilly Iron (Passive)

Vex and her Minion(s) acquire elevated gun harm.

Fell Inscriptions (Passive)

Vex and her Minion(s) acquire elevated melee harm and most well being capability.

Grave Assault (Passive)

Kill Ability: Vex and her Minion(s) acquire elevated fireplace fee.

This impact can stack.

Portents of Struggling (Passive)

Vex and her Minion(s) acquire elevated standing impact harm.

Cursed Blade (Passive)

Vex’s melee assaults apply Curse to hit enemies, making them take kinetic standing impact harm any time they take gun harm.

Blood Sacrifice (Passive)

Activate Kill Abilities each time Vex’s Minion(s) die.

Grave Fiends (Passive)

Kill Ability: Vex and her Minion(s) deal elevated harm. This impact can stack.

Grave Quickening (Passive)

Kill Ability: Vex beneficial properties elevated motion talent cooldown fee. This impact can stack.

Additional Cursed (Passive)

Curse harm now triggers on Minion melee harm, and offers elevated harm when it is triggered by a important hit.

The Fourth Seal: Department One

Blight Attunement (Passive)

Attunement Kill Ability: Whereas Vex is attuned to corrosive, killing an enemy creates a Haunting Remnant Minion for a period that seeks our close by enemies, dealing corrosive standing impact harm over time.

Kill Ability: Restore Haunting Remnant’s period, if energetic.

Prismatic Ichor (Passive)

When Vex or her Minion(s) apply a standing Impact, apply one other random elemental standing impact.

Eager Struggling (Passive)

Standing impact harm beneficial properties an opportunity to critically hit.

Ghasterbait (Passive)

Every time Vex dodges, she creates a Specter close by and turns into invisible for a period, or till her subsequent gun shot.

Shot to Go! (Passive)

When Vex swaps her present gun, her new gun has its ammo partially refilled.

Necrosis (Passive)

Vex beneficial properties elevated corrosive harm and corrosive standing impact harm.

The Fourth Seal: Department Two

Burning Attunement (Passive)

Attunement talent. Whereas Vex is attuned to incendiary, Vex and her Minion(s) acquire elevated important hit harm and standing impact software probability.

These results persist for a period after attunement is switched.

Recurrence (Passive)

Every time Vex offers gun harm or melee harm, acquire a stack of recurrence, which will increase her and her Minions’ gun harm and melee harm.

Stacks of recurrence are misplaced if a brand new stack has not been gained for a period.

This impact can stack.

Reverburnations (Passive)

Melee harm dealt by Vex or her Minion(s) has an opportunity to deal incendiary melee harm.

Haruspex (Passive Ability)

Melee override. Vex now throws a Section Dagger from her offhand that offers melee harm to enemies hit.

Section Daggers can critically hit.

Kill Ability: Haruspex’s cooldown is reset.

Burnt Providing (Passive)

Vex beneficial properties elevated incendiary harm and incendiary standing impact harm.

Pincushion (Passive Ability)

Haruspex now throws a number of Section Daggers from each palms in a fan sample.

Killing an enemy now solely refunds a portion of Haruspex’s cooldown.

The Fourth Seal: Department Three

Prismatic Weaponry (Passive)

Vex and her Specters deal bonus harm with gun important hits.

The bonus harm can be a random elemental kind that adjustments on reload, and that’s elevated for every energetic attunement.

Obedient Fiends (Passive)

Vex beneficial properties elevated Minion harm.

Minion abilities and command abilities acquire elevated harm.

Spirit Bomb (Passive)

Reapers acquire most well being capability and can launch a Spirit Bomb remnant once they die, dealing harm of their elemental kind to close by enemies.

Historical Rites (Passive)

Vex beneficial properties a stack of Historical Rites for every of her energetic Minion(s) each second, rising Minion harm.

Stacks are misplaced after a period with no energetic Minion.

Dying Follows Nearer (Passive)

Every time Vex takes harm whereas at low well being, spawn a Reaper close by.

Diener (Passive)

Lifeless Ringer beneficial properties an extra cost.



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