How Gearbox Designed The Open World Of Borderlands 4

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On this unique cowl story interview, Gearbox Software program’s Andrew Reiner (previously Recreation Informer’s Editor-in-Chief), Anthony Nicholson, and Graeme Timmins focus on Borderlands 4’s seamless open-world design. The group shares insights into the crew’s philosophy all through the venture, the facet actions gamers can count on, and the rewards they’ll unlock by way of exploration and missions.  

How Gearbox Designed Borderlands 4’s Open World:

 

Thanks for watching this video. Should you loved it, please subscribe to our YouTube channel. Watch our unique characteristic on the revamped weapon system or our exclusive cover story (subscription required) to be taught extra concerning the subsequent Borderlands installment. 



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