On this unique cowl story interview, Gearbox Software program’s Andrew Reiner (previously Recreation Informer’s Editor-in-Chief), Anthony Nicholson, and Graeme Timmins focus on Borderlands 4’s seamless open-world design. The group shares insights into the crew’s philosophy all through the venture, the facet actions gamers can count on, and the rewards they’ll unlock by way of exploration and missions.
How Gearbox Designed Borderlands 4’s Open World:
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